Explaining the Basic Principles (Launching an Account with Attractive Women):
https://x.com/leo_xiaolei/status/2090814252877824234
Step Two:
The principles above have already been explained in depth. They can attract some thirsty followers and help get an account off the ground (this still works even today; selling adult toys and the like still works). Don’t worry about me—if it doesn’t violate the rules and makes money, it works.
Use some open-source local large models for motion transfer (no AFF, stable platform)
Detailed operation guide: The workflows below can produce content assets for you (we did some rough calculations: with open source tools, a 15-second video costs approximately 0.007, and I’ve also provided image tools below). So, if you post several hundred videos on one account, you’ll basically have built up a substantial following. Whether you use it for a creator growth program or simply for views, the results can be quite strong.
Making Videos:
Making Images and Character Images (NSFW possible); we’ve also open-sourced the relevant tools in a repository:
https://imagefree.tingfengai.art/
Step Three:
Once your following reaches a certain size, I don’t need to tell you what to do next, right? (For example, adult products through mini-programs, selling courses that teach people how to quickly build an account like yours, views through the Creator Center… There are simply too many paths. This may not be very efficient, but it can make money—it depends on your ability to execute.)
Everyone needs to understand this: when an account may earn only a dozen or so yuan a week in its early stages, why not achieve a qualitative change through quantitative growth?
The Unorthodox Approach:
https://x.com/VoxcatAI/status/2090963239811391648
If you use sexy images to build an account and stay near the line, the cost-effective results are immediate. The images don’t cost anything at all. Then you can develop a set of automated prompt-variation skiils and pass them to codex or similar tools, letting them produce content in batches. Once production becomes easy, competing on content becomes extremely difficult, so we can only develop by operating at the platform’s boundaries? Of course, if you have more positive content, you can use these tools to produce it. What we’re discussing today is relatively borderline content.